Finally we have an urban fantasy author writing about something other than werewolves and vampires devoid of their mythological undercurrents. Kevin Hearne's Hexed takes us back to the roots of all the mythological creatures which have dominated much of fantasy for hundreds of years, but with a welcome change of scenery.
Hexed follows Atticus O'Sullivan, one of the last remaining Druids in a world in which all of our myths and religions are "true." Gods roam the Earth, the Virgin Mary sometimes shows up to help the homeless, and witches wreak havoc. It's that last group which has caused Atticus a lot of grief. He and a local coven of witches have crossed paths before, and people have died as a result -- mostly the witches. But all that is over with now, because a new threat, the Bacchants, has shown up in Arizona to take the city of Tempe for themselves by crashing it deep into the worst of humanselfishness and debauchery. And the best allies are sometimes you most recent enemies...
One of the other interesting aspects of Hexed is how Hearne has taken most, if not all, of the major or memorable forms of religion and inserted them firmly into the real. While Atticus "worships" (though that's the wrong word) the Celtic gods of his origin, others adhere to a strictly Abrahamic faith (Christianity primarily), while still others stick to their Native American or "dead religion" roots. I couldn't help finding it endlessly amusing, especially when traditional figures of the various faiths make an appearance in Hearne's book (such as the Virgin Mary, various Celtic gods, and plenty of mentions of the Norse varieties). Most interesting is what the book suggests about the various human myths: that co-existence is not that far from possible, so long as you accept that a world which takes the supernatural at face value would inevitably present the supernatural as strangely less-than-powerful than our ancestors seem to remember them. Hearne's world is one in which gods can die, albeit with great difficulty. They all have weaknesses, and many of the gods, true to their mythological nature, play power games to off one another (just as humans do, which perhaps explains why so many of our various versions of mythological faith are about gods and creatures that are suspiciously human in personality). Placing Atticus in the middle of this, in the field of the mortals as opposed to the realms of the gods, lets us imagine (and see) what surviving in a world of vindictive and egotistical deities is really like -- granted, with a heavy dose of humor and snark.
The only things that presented problems for me as a reader were: a) the way Atticus sometimes presented information; and b) the distinct feeling that there was supposed to be a book prior to this that I hadn't read yet. The former is a result of the first person narration, which occasionally falls prey to matter-of-fact telling in chapters. Atticus reminds us too often of details we need to know, without attempting to find other ways to convey the same information; these moments sometimes pulled me out of the story, but they also bothered me because they reflect the fundamental flaw of the first person narrator: namely, that presenting information in FP is uniquely challenging if one intends to avoid the pitfalls of telling.
The latter is a problem that the publishers should have fixed from the start. Hounded, which precedes Hexed chronologically, should be read first, something which I could only find by comparing publication dates. Some of the events that happen in that book are at play, at least peripherally, in Hexed, and most of those events shape Atticus in ways which become important to later volumes. While jumping into the middle doesn't detract from the strength of Hearne's story, I would still avoid doing so in exchange for a better reading experience.
But don't take the previous two paragraphs as a reason for avoiding this book. Unless you dislike first person narration, Hexed's main character is a joy to read. Perhaps the only thing lacking for Atticus is character development (in terms of "growth" as opposed to "presentation"). But what I learned about him by the end of the book allowed me to see Hexed for what it is: a darkly humorous game of fiddling with the encyclopedia of myths that have and continue to dominate our modern world. Atticus comes through as a strong character with a fun personality; the myths and legends spill from the page like paint on a godly canvas; and the fast pace and amusing plot spins the (urban) fantasy trope of good vs. evil on its head. And let's face it: even if stuffy literary critics can't accept Hexed for what it is, SF/F fandom sure as hell can.
If you want to lean more about Kevin Hearne, check out his website (and the publisher's website). You can find the book just about anywhere, if you're so inclined.